![]() ![]() For minions specifically, mainly their DPS and how often their AI allows them to reach said DPS, as well as how useful they are against regular mobs & protecting the player. ![]() ![]() But first, the mindset & rules I will rank the options in the list with: No Stardust Armor either, that's Post-Moon Lord). Somewhat based on Baconfry's hardmode weapon tier list (but with different colors), I will give a grade to all of Summoner's options from minions to whips to armor sets (I won't include sentries though, because I've never used sentries and know next to nothing about them, and most of them aren't really impactful or too useful from what I saw. With all of these changes and major buffs in mind, this skyrocketed Summoner's viability to the point it's now just as good as the other classes. A Summoner variant of Hallowed Armor was also introduced. Lastly, there are new armor sets, such as Obsidian Armor which was changed into a Summoner-focused armor that prioritizes buffing whips over minion slots. But more importantly Whips strengthen minions significantly, with some minions being extremely reliant on Whips deal most of their DPS. Whips were also introduced, they give Summoners a method of attacking directly that don't involve using weapons from other classes. That all changed with 1.4, by not only introducing many new minions that are significantly stronger & smarter, but also buffing a ton of older minions into being actually useful. Summoner was by far the weakest class in the game, in fact it was blatantly unfinished. The majority of the minions were weak and stupid & unreliable, and there were few of them. ![]()
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